Triangle32.find_limbs

giant.ray_tracer.shapes.triangle:

Triangle32.find_limbs(self, scan_center_dir, scan_dirs, observer_position=None)

This method determines the limb points for a surface (visible edge of the surface) that would be visible for an observer located at observer_position looking toward scan_center_dir along the directions given by scan_dirs.

Typically it is assumed that the location of the observer is at the origin of the current frame and therefore observer_position can be left as None.

This method operates iteratively, as described by find_limbs_surface(). To have more control over the accuracy of the limb points you should use the find_limbs_surface() function directly.

The returned limbs are expressed as vectors from the observer to the limb point in the current frame as a 3xn numpy array.

Parameters:
  • scan_center_dir (ARRAY_LIKE) – the unit vector which the scan is to begin at in the current frame as a length 3 array A ray cast along this unit vector from the observer_position should be guaranteed to strike the surface and ideally should be towards the center of figure of the surface

  • scan_dirs (ARRAY_LIKE) – the unit vectors along with the scan is to proceed as a 3xn array in the current frame where each column represents a new limb point we wish to find (should be nearly orthogonal to the scan_center_dir in most cases).

  • observer_position (Optional[ARRAY_LIKE]) – The location of the observer in the current frame. If None then it is assumed the observer is at the origin of the current frame

Returns:

the vectors from the observer to the limbs in the current frame as a 3xn array

Return type:

numpy.ndarray